Marisa(霧雨 魔理沙) cards

NameImageRarityTypeCostDescription
ExhaustionSpecialStatusUnplayable. While in hand, you cannot gain or consume Charge-up.
ExhaustionSpecialStatusUnplayable. While in hand, you cannot gain or consume Charge-up.
ExhaustionSpecialStatusUnplayable. While in hand, you cannot gain or consume Charge-up.
ExhaustionSpecialStatusUnplayable. While in hand, you cannot gain or consume Charge-up.
ExhaustionSpecialStatusUnplayable. While in hand, you cannot gain or consume Charge-up.
ExhaustionSpecialStatusUnplayable. While in hand, you cannot gain or consume Charge-up.
ExhaustionSpecialStatusUnplayable. While in hand, you cannot gain or consume Charge-up.
ExhaustionSpecialStatusUnplayable. While in hand, you cannot gain or consume Charge-up.
ExhaustionSpecialStatusUnplayable. While in hand, you cannot gain or consume Charge-up.
ExhaustionSpecialStatusUnplayable. While in hand, you cannot gain or consume Charge-up.
WraithSpecialCurseUnplayable. At the end of your turn, gain 1 Wraith .
DefendBasicSkill1Gain 5 (8) Block.
Master SparkBasicAttack1Deal 8 (11) damage. Amplify[E]: Deal 15 (20) damage instead.
Rising SweepBasicAttack0Deal 4 (5) damage. Gain 1 (2) Charge-up.
Simple SparkBasicAttack1Deal 6 (9) damage.
66CCommonAttack1Innate. Deal 8 (11) damage. Deals double damage if there are no cards in your discard pile.
6ACommonAttack1Deal 5 (7) damage. Gain Block equal to the unblocked damage dealt.
AccelerationCommonSkill0Draw top 2 cards in your draw pile. Amplify[E] : Draw top 1 (2) cards in your draw pile.
Asteroid BeltCommonSkill1Gain 8 (11) Block. Amplify[E]: Next turn, gain 8 (11) Block.
Double SparkCommonAttack1Deal 6 (8) damage. Add 1 (Upgraded) Spark to your hand.
Galactic HaloCommonSkill2Gain 12 (14) Block and 2 (3) Charge-up.
Grand CrossCommonAttack2Deal 13 (18) damage. Costs 0 if you have activated an Amplify effect this turn.
Gravity BeatCommonAttack1Deal 6 (8) damage and draw a card for every 12 cards in your master deck.
Illusion StarCommonSkill0Add 2 (3) random cards to your hand. Put a card from your hand on top of your draw pile. Exhaust.
Luminous StrikeCommonAttack0Deal damage equal to 2 (3) times the number of cards in your hand(0 damage). Amplify [E] : Deal damage equal to 4 (5) times your current energy instead(4 (5) damage).
Milky WayCommonSkill1Gain 5 (7) Block. Draw 1 card. ALL Attacks in your hand deal 1 (2) additional damage this combat.
Mysterious BeamCommonAttack0Add a random (upgraded) Attack to your hand. Deal damage equal to the damage of the card added.
Non-Directional LaserCommonAttack1Deal 5 (7) damage to ALL enemies, then deal 5 (7) damage to a random enemy.
Shooting EchoCommonAttack1Deal 10 (14) damage. Exhaust a card.If the card you exhaust is Burn ,put this card back to your hand.
Spore CrumpCommonSkill0Apply 2 (3) Vulnerable to an enemy. Amplify[E]: Apply 2 (3) Vulnerable to ALL enemies instead.
Unstable BombCommonAttack1Deal random damage ( 1 (2) to 4 (5) ) to a random enemy 4 times.
Upgrade!CommonSkill0ALL Attacks in your hand deal 2 (3) additional damage this combat.
Witch LeylineCommonAttack0Deal 10 (14) damage. Add 1 Burns to your hand.
Witch Of GreedCommonPower1At the end of combat, gain 15 (25) gold. Amplify[E] : Also obtain a random potion.
Alice's GiftUncommonAttack0 Retain. Deal 5 (7) Damage. Exhaust . Amplify [E][E] : Deal triple damage.
Blaze AwayUncommonSkill1Play the last Attack you played this turn 1 (2) time(s).
Charge-Up SprayUncommonAttack1Deal 8 (12) damage. If this card consumes Charge-up, gain [E] and draw 2 cards.
Charging UpUncommonSkill1Gain 5 (8) Charge-up. Exhaust.
Dark MatterUncommonSkill0Can only be played once per turn. Shuffle 2 copies of this card into your draw pile. Draw 1 card. When this card is Exhausted, gain 5 (7) Block. Ethereal.
Dark SparkUncommonAttack2Exhaust top 5 (8) cards of your draw pile,deal 7 damage to ALL enemies for each Attack Exhausted.
Deep Ecological BombUncommonAttack1Deal 7 (9) damage to a random enemy, then reduce its Strength by 2 (3) this turn. Amplify[E]: Apply this effect again.
Dragon MeteorUncommonAttack2Deal 14 damage. Deals an additional 1 (2) damage for each card in your exhaust pile.
Earthlight RayUncommonSkill0Heal 4 (6) HP. Exhaust. Amplify [E] : Put a random (not random)card from your discard pile into your hand.
Energy FlowUncommonPower1Gain 2 (3) Charge-up at the end of your turn.
Energy RecoilUncommonSkill1Gain Block equal to your Charge-up (+ 3).
Event HorizonUncommonPower11 (2) time(s) each turn, when you activate an Amplify effect, you can put an Attack from your discard pile into your hand.
Fairy Destruction RayUncommonAttack0Deal 5 (8) damage to all enemies. Amplify[E][E] : Instant-kill those with 17 (22) or less HP.
Gas GiantUncommonSkill1Gain 14 (18) Block. Add 1 Burns to your hand.
Machine Gun SparkUncommonAttack1Deal 1 damage 6 (8) times. Exhaust.
Magic AbsorberUncommonSkill1Gain 8 (11) Block. Remove a random debuff from yourself. Exhaust.
Magic ChantUncommonSkill1 (0)Choose a card in your draw pile,add it to your hand and upgrade it. Exhaust .
Mana ConvectionUncommonSkill1Exhaust up to 2 (3) cards,gain[E]for each card exhausted. Exhaust .
Meteonic ShowerUncommonAttackXExhaust up to X + 1 cards. Deal 3 (4) damage to a random enemy 2 times for each card you Exhausted, or 3 times for each Burn Exhausted.
OccultationUncommonSkill2 (1)Discard your draw pile. Gain 1 Block for each card discarded.
One Time OffUncommonSkill1Gain 5 (7) Block. You can't activate Amplify effects (or consume Charge-up) this turn. Draw 1 (2) card(s) next turn.
OortCloudUncommonPower1Gain 4 (5) Plated Armor. Amplify[E]: Gain 2 (3) more Plated Armor.
Open UniverseUncommonSkill1Shuffle 5 random cards into your draw pile. Each of them has a 20 (30) % chance to be Upgraded. Draw 2 (3) cards.
OrbitalUncommonSkill Unplayable. When this card is drawn, draw 1 card. If this card is Exhausted, place 1 (2) card(s) from your exhaust pile into your hand.
Orrerys SunUncommonPower1Whenever Charge-up is consumed, gain 6 (9) block .
Portable Prop BagUncommonSkill0(Innate.)Obtain a random relic. Lose the relic when the battle ends. Exhaust.
Pulse MagicUncommonSkill0Next turn, gain [E] ([E]). Amplify [E] : Amplify effects cost no [E] this turn.
Refraction SparkUncommonAttack1Deal 4 (5) damage. Increase the damage of ALL Spark cards in your hand by the unblocked damage dealt. Amplify[E]: Deal 7 (9) damage instead.
RobberyUncommonAttack1Deal 7 (10) damage. Gain gold equal to unblocked damage dealt. Exhaust. Amplify [E] : Double the gold you gain.
Shoot The MoonUncommonAttack1Remove a random buff from your target if it is not a boss enemy. Deal 8 (11) damage. Amplify[E]: Remove ALL buffs and deal 13 (18) damage instead.
SingularityUncommonPower1Whenever you play a card that costs 0, increase the damage of a random Attack in your hand by 2 (3) .
Sprinkle Star SealUncommonSkill1 (0)Apply 99 Weak. Exhaust.
Star BarrageUncommonAttack1Deal 7 (10) damage 1 time. Every time this card is played, it deals damage 1 additional time for this combat.
Starlight TyphoonUncommonSkill1Exhaust ALL non-Attack cards in your hand. Add the same number of (upgraded) Sparks to your hand.
Super PerseidsUncommonSkillUnplayable. When this card is drawn, gain [E]. If this card is Exhausted, deal 16 (24) damage to a random enemy.
Absolute MagnitudeRareAttack2Deal damage equal to 2 (3) times your Charge-up (Deals 0 damage).
Big CrunchRareSkill0Exhaust half of the cards in your discard pile and Draw Pile. Gain[E]and draw 1 card for every 5 (4) cards Exhausted. Exhaust.
Binary StarsRareSkill1Choose to add (and upgrade) either Black Flare Star or White Dwarf to your hand. Amplify [E] : Add both to your hand instead.
Blazing StarRareAttack2Deal 16 (20) damage. Deals 8 (10) additional damage for each Burn in your hand. Amplify[E]: Deal double damage.
Casket Of StarRarePower2Whenever you gain Block, add a (an Upgraded) Spark to your hand.
Collecting QuirkRareAttack2Deal 9 damage to a random enemy for every 4 (3) Relics you have.
Escape VelocityRarePower2 (1)At the start of each turn, draw 2 more cards and add a Burn to your hand.
Final SparkRareAttack7(Retain.)Cost 1 less [E] for each card containing "Spark" played this combat. Deal 40 damage to ALL enemies. Reset the cost of this card.
Mana RampageRareSkillXPlay X random (Upgraded) Attacks.
Max PowerRareSkill3 (2)Convert your Charge-up stacks into energy. Add 1 Exhaustion to your hand. Your attack damage is doubled this turn. Exhaust.
Millisecond PulsarsRarePower2(Innate.)Amplify effects cost no [E] this combat.
Satellite IllusionRarePower2(Innate.) Gain [E] when the number of cards in your draw pile increases during your turn.
Stardust ReverieRareSkill0Shuffle your hand into your draw pile, then add that many random (Upgraded) cards into (to) your hand. Exhaust.
SupernovaRarePower2No longer take damage from Burn. Whenever you Exhaust a Burn, gain 1 (2) Strength. Exhaust your hand at the end of each turn.
TreasureHunterRareAttack2Deal 12 (17) damage. If this kills a non-minion enemy in an Elite or Boss room, at the end of combat, obtain 1 random relic. Exhaust.
Ultimate ShortwaveRareSkill1Gain 1 [E] and 1 Charge-up. Increase the Charge-up gain of this card by 1 (2) and energy gain by 1 for this battle.
Warming UpRareAttack2Deal 1 damage. Add a Rising Sweep, a Spark and a Witch Leyline to your hand (and Upgrade them).
Black Flare StarSpecialSkill0Can only be played when you have 4 or more cards in your hand. Exhaust . Discard any number of cards from your hand and gain 4 (6) Block for each.
Guiding StarSpecialSkill1 (0)Retain . If the card is in your hand at the start of turn,gain[E].
SparkSpecialAttack0Deal 4 (6) damage. Exhaust.
White DwarfSpecialAttack0Can only be played when you have 4 or less cards in your hand. Exhaust. Deal -1 damage (2 ((3) × size of your discard pile). Add 2 Burns to your hand.

Marisa(霧雨 魔理沙) relics

NameImageTierPoolDescriptionFlavor
Mini-HakkeroStarterMarisa_colorWhenever you play a card, gain 1Charge-up .A mini-Eight Trigram Furnace, a gift from Rinosuke when Marisa left her parents.
Shroom BagCommonMarisa_colorUpon pickup, obtain 2 Parasite. Parasite cards can now be played. Playing a Parasite will heal 2 HP and draw a card, then Exhausts it.All witches have an abnormal enthusiasm for mushrooms... Or is it just Marisa...?
Amplification WandUncommonMarisa_colorWhenever you activate an Amplify effect, gain 4block .A wand that seems to not be used often.
Bread Of A Washoku LoverUncommonMarisa_colorHeal 1 hp whenever you exhaust a Status or a Curse. When triggered 13 times, you gain 13 max HP,and this relic no longer works."Can you remember how many slices of bread you have eaten until now?""Thirteen. I prefer Japanese food."
Handmade GrimoireUncommonMarisa_colorAt the start of battle, for every 15 cards in your master deck, gain [E] and draw a card.A notebook full of experiment records and magic material recipes;just how Marisa develops her Magics.
Magic BroomRareMarisa_colorEvery time you play 3 cards that cost 0, draw 1 card.Marisa always travels on her flying broom.
Big Shroom BagSpecialMarisa_colorReplaces ShroomBag . Parasite cards can now be played. Playing a Parasite will heal 3 HP and draw 2 card, then Exhausts it.A large version of shroom bag.
Cat CartSpecialGain 1 charge when you climb a floor.When you would die,consume all charges and heal 4 hp for each of them.When you fall in battle,your loyal kitties will bring you back to life with this.
Sprouting BranchSpecialMarisa_colorAt the start of combat, gain 5Regen .The dead branch just come to life in Marisa's hand,how poetic.
Bewitched HakkeroBossMarisa_colorReplaces Mini-Hakkero . Whenever you play a card , gain 1Charge-up . gain 1 more if it is a Spark card.Its firepower is on a new level, but is it ok to use a bewitched tool?
Experimental FamiliarBossMarisa_colorAt the start of each turn, add 1 Spark to your hand. At the start of combat, you can choose 1 from 3 random cards. It costs 0 this turn.A Familiar looks just like a shiny orb. Not very powerful, but it will surely help you a lot.
Rampaging Magic ToolBossMarisa_colorGain [E] at the start of each turn. Apply a random debuff/buff ( 2Frail , 2Weak , 2Vulnerable , 3Poison , 8Charge-up )to you at the start of each combat.It's been so long since anyone last used them. Who knows what could happen?
Simple LauncherShopMarisa_colorReduce your Charge-up consumption threshold value from 8 to 6 .A flashlight is a flashlight,no matter how it is called...

Marisa(霧雨 魔理沙) potions

NameImageRarityDescription
Bottled SparkCommonAdd 3Spark to your hand.
Shroom BrewUncommon Exhaust a card. The effect of this potion depends on the type of the card you Exhausted.
Star & LoveRareYou do not need to pay extra Cost for Amplify effect.Gain Charge-up.

Marisa(霧雨 魔理沙) keywords

NameDescription
AmplifyPay extra energy for its effect when you have enough [E] .
Black Flare StarBlack Flare Star is a skill card costs 0 and grants you Block by discarding cards.
Charge-upFor every 8 stacks,double the damage of your next Attack.
ExhaustionExhaustion prevent you from gaining or using Charge-Up .
Is Only Shown ToWell...That means you may not able to see it...
SparkSpark is an attack card costs 0 energy and exhausts upon use.
True MagiciansPerhaps Marisa is not one though.
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
White DwarfWhite Dwarf is a attack card costs 0 and deals damage depending on the size of your discard pile.
WraithWraith will exhaust a random card in your hand after the start of your turn.

Marisa(霧雨 魔理沙) creatures

NameImageTypeHP
The Ordinary MagicianPlayer75
OrinElite68
Zombie FairyNormal13