Name | Image | Rarity | Type | Cost | Description |
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Exhaustion | | Special | Status | | Unplayable. While in hand, you cannot gain or consume Charge-up. |
Exhaustion | | Special | Status | | Unplayable. While in hand, you cannot gain or consume Charge-up. |
Exhaustion | | Special | Status | | Unplayable. While in hand, you cannot gain or consume Charge-up. |
Exhaustion | | Special | Status | | Unplayable. While in hand, you cannot gain or consume Charge-up. |
Exhaustion | | Special | Status | | Unplayable. While in hand, you cannot gain or consume Charge-up. |
Exhaustion | | Special | Status | | Unplayable. While in hand, you cannot gain or consume Charge-up. |
Exhaustion | | Special | Status | | Unplayable. While in hand, you cannot gain or consume Charge-up. |
Exhaustion | | Special | Status | | Unplayable. While in hand, you cannot gain or consume Charge-up. |
Exhaustion | | Special | Status | | Unplayable. While in hand, you cannot gain or consume Charge-up. |
Exhaustion | | Special | Status | | Unplayable. While in hand, you cannot gain or consume Charge-up. |
Wraith | | Special | Curse | | Unplayable. At the end of your turn, gain 1 Wraith . |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Master Spark | | Basic | Attack | 1 | Deal 8 (11) damage. Amplify[E]: Deal 15 (20) damage instead. |
Rising Sweep | | Basic | Attack | 0 | Deal 4 (5) damage. Gain 1 (2) Charge-up. |
Simple Spark | | Basic | Attack | 1 | Deal 6 (9) damage. |
66C | | Common | Attack | 1 | Innate. Deal 8 (11) damage. Deals double damage if there are no cards in your discard pile. |
6A | | Common | Attack | 1 | Deal 5 (7) damage. Gain Block equal to the unblocked damage dealt. |
Acceleration | | Common | Skill | 0 | Draw top 2 cards in your draw pile. Amplify[E] : Draw top 1 (2) cards in your draw pile. |
Asteroid Belt | | Common | Skill | 1 | Gain 8 (11) Block. Amplify[E]: Next turn, gain 8 (11) Block. |
Double Spark | | Common | Attack | 1 | Deal 6 (8) damage. Add 1 (Upgraded) Spark to your hand. |
Galactic Halo | | Common | Skill | 2 | Gain 12 (14) Block and 2 (3) Charge-up. |
Grand Cross | | Common | Attack | 2 | Deal 13 (18) damage. Costs 0 if you have activated an Amplify effect this turn. |
Gravity Beat | | Common | Attack | 1 | Deal 6 (8) damage and draw a card for every 12 cards in your master deck. |
Illusion Star | | Common | Skill | 0 | Add 2 (3) random cards to your hand. Put a card from your hand on top of your draw pile. Exhaust. |
Luminous Strike | | Common | Attack | 0 | Deal damage equal to 2 (3) times the number of cards in your hand(0 damage). Amplify [E] : Deal damage equal to 4 (5) times your current energy instead(4 (5) damage). |
Milky Way | | Common | Skill | 1 | Gain 5 (7) Block. Draw 1 card. ALL Attacks in your hand deal 1 (2) additional damage this combat. |
Mysterious Beam | | Common | Attack | 0 | Add a random (upgraded) Attack to your hand. Deal damage equal to the damage of the card added. |
Non-Directional Laser | | Common | Attack | 1 | Deal 5 (7) damage to ALL enemies, then deal 5 (7) damage to a random enemy. |
Shooting Echo | | Common | Attack | 1 | Deal 10 (14) damage. Exhaust a card.If the card you exhaust is Burn ,put this card back to your hand. |
Spore Crump | | Common | Skill | 0 | Apply 2 (3) Vulnerable to an enemy. Amplify[E]: Apply 2 (3) Vulnerable to ALL enemies instead. |
Unstable Bomb | | Common | Attack | 1 | Deal random damage ( 1 (2) to 4 (5) ) to a random enemy 4 times. |
Upgrade! | | Common | Skill | 0 | ALL Attacks in your hand deal 2 (3) additional damage this combat. |
Witch Leyline | | Common | Attack | 0 | Deal 10 (14) damage. Add 1 Burns to your hand. |
Witch Of Greed | | Common | Power | 1 | At the end of combat, gain 15 (25) gold. Amplify[E] : Also obtain a random potion. |
Alice's Gift | | Uncommon | Attack | 0 | Retain. Deal 5 (7) Damage. Exhaust . Amplify [E][E] : Deal triple damage. |
Blaze Away | | Uncommon | Skill | 1 | Play the last Attack you played this turn 1 (2) time(s). |
Charge-Up Spray | | Uncommon | Attack | 1 | Deal 8 (12) damage. If this card consumes Charge-up, gain [E] and draw 2 cards. |
Charging Up | | Uncommon | Skill | 1 | Gain 5 (8) Charge-up. Exhaust. |
Dark Matter | | Uncommon | Skill | 0 | Can only be played once per turn. Shuffle 2 copies of this card into your draw pile. Draw 1 card. When this card is Exhausted, gain 5 (7) Block. Ethereal. |
Dark Spark | | Uncommon | Attack | 2 | Exhaust top 5 (8) cards of your draw pile,deal 7 damage to ALL enemies for each Attack Exhausted. |
Deep Ecological Bomb | | Uncommon | Attack | 1 | Deal 7 (9) damage to a random enemy, then reduce its Strength by 2 (3) this turn. Amplify[E]: Apply this effect again. |
Dragon Meteor | | Uncommon | Attack | 2 | Deal 14 damage. Deals an additional 1 (2) damage for each card in your exhaust pile. |
Earthlight Ray | | Uncommon | Skill | 0 | Heal 4 (6) HP. Exhaust. Amplify [E] : Put a random (not random)card from your discard pile into your hand. |
Energy Flow | | Uncommon | Power | 1 | Gain 2 (3) Charge-up at the end of your turn. |
Energy Recoil | | Uncommon | Skill | 1 | Gain Block equal to your Charge-up (+ 3). |
Event Horizon | | Uncommon | Power | 1 | 1 (2) time(s) each turn, when you activate an Amplify effect, you can put an Attack from your discard pile into your hand. |
Fairy Destruction Ray | | Uncommon | Attack | 0 | Deal 5 (8) damage to all enemies. Amplify[E][E] : Instant-kill those with 17 (22) or less HP. |
Gas Giant | | Uncommon | Skill | 1 | Gain 14 (18) Block. Add 1 Burns to your hand. |
Machine Gun Spark | | Uncommon | Attack | 1 | Deal 1 damage 6 (8) times. Exhaust. |
Magic Absorber | | Uncommon | Skill | 1 | Gain 8 (11) Block. Remove a random debuff from yourself. Exhaust. |
Magic Chant | | Uncommon | Skill | 1 (0) | Choose a card in your draw pile,add it to your hand and upgrade it. Exhaust . |
Mana Convection | | Uncommon | Skill | 1 | Exhaust up to 2 (3) cards,gain[E]for each card exhausted. Exhaust . |
Meteonic Shower | | Uncommon | Attack | X | Exhaust up to X + 1 cards. Deal 3 (4) damage to a random enemy 2 times for each card you Exhausted, or 3 times for each Burn Exhausted. |
Occultation | | Uncommon | Skill | 2 (1) | Discard your draw pile. Gain 1 Block for each card discarded. |
One Time Off | | Uncommon | Skill | 1 | Gain 5 (7) Block. You can't activate Amplify effects (or consume Charge-up) this turn. Draw 1 (2) card(s) next turn. |
OortCloud | | Uncommon | Power | 1 | Gain 4 (5) Plated Armor. Amplify[E]: Gain 2 (3) more Plated Armor. |
Open Universe | | Uncommon | Skill | 1 | Shuffle 5 random cards into your draw pile. Each of them has a 20 (30) % chance to be Upgraded. Draw 2 (3) cards. |
Orbital | | Uncommon | Skill | | Unplayable. When this card is drawn, draw 1 card. If this card is Exhausted, place 1 (2) card(s) from your exhaust pile into your hand. |
Orrerys Sun | | Uncommon | Power | 1 | Whenever Charge-up is consumed, gain 6 (9) block . |
Portable Prop Bag | | Uncommon | Skill | 0 | (Innate.)Obtain a random relic. Lose the relic when the battle ends. Exhaust. |
Pulse Magic | | Uncommon | Skill | 0 | Next turn, gain [E] ([E]). Amplify [E] : Amplify effects cost no [E] this turn. |
Refraction Spark | | Uncommon | Attack | 1 | Deal 4 (5) damage. Increase the damage of ALL Spark cards in your hand by the unblocked damage dealt. Amplify[E]: Deal 7 (9) damage instead. |
Robbery | | Uncommon | Attack | 1 | Deal 7 (10) damage. Gain gold equal to unblocked damage dealt. Exhaust. Amplify [E] : Double the gold you gain. |
Shoot The Moon | | Uncommon | Attack | 1 | Remove a random buff from your target if it is not a boss enemy. Deal 8 (11) damage. Amplify[E]: Remove ALL buffs and deal 13 (18) damage instead. |
Singularity | | Uncommon | Power | 1 | Whenever you play a card that costs 0, increase the damage of a random Attack in your hand by 2 (3) . |
Sprinkle Star Seal | | Uncommon | Skill | 1 (0) | Apply 99 Weak. Exhaust. |
Star Barrage | | Uncommon | Attack | 1 | Deal 7 (10) damage 1 time. Every time this card is played, it deals damage 1 additional time for this combat. |
Starlight Typhoon | | Uncommon | Skill | 1 | Exhaust ALL non-Attack cards in your hand. Add the same number of (upgraded) Sparks to your hand. |
Super Perseids | | Uncommon | Skill | | Unplayable. When this card is drawn, gain [E]. If this card is Exhausted, deal 16 (24) damage to a random enemy. |
Absolute Magnitude | | Rare | Attack | 2 | Deal damage equal to 2 (3) times your Charge-up (Deals 0 damage). |
Big Crunch | | Rare | Skill | 0 | Exhaust half of the cards in your discard pile and Draw Pile. Gain[E]and draw 1 card for every 5 (4) cards Exhausted. Exhaust. |
Binary Stars | | Rare | Skill | 1 | Choose to add (and upgrade) either Black Flare Star or White Dwarf to your hand. Amplify [E] : Add both to your hand instead. |
Blazing Star | | Rare | Attack | 2 | Deal 16 (20) damage. Deals 8 (10) additional damage for each Burn in your hand. Amplify[E]: Deal double damage. |
Casket Of Star | | Rare | Power | 2 | Whenever you gain Block, add a (an Upgraded) Spark to your hand. |
Collecting Quirk | | Rare | Attack | 2 | Deal 9 damage to a random enemy for every 4 (3) Relics you have. |
Escape Velocity | | Rare | Power | 2 (1) | At the start of each turn, draw 2 more cards and add a Burn to your hand. |
Final Spark | | Rare | Attack | 7 | (Retain.)Cost 1 less [E] for each card containing "Spark" played this combat. Deal 40 damage to ALL enemies. Reset the cost of this card. |
Mana Rampage | | Rare | Skill | X | Play X random (Upgraded) Attacks. |
Max Power | | Rare | Skill | 3 (2) | Convert your Charge-up stacks into energy. Add 1 Exhaustion to your hand. Your attack damage is doubled this turn. Exhaust. |
Millisecond Pulsars | | Rare | Power | 2 | (Innate.)Amplify effects cost no [E] this combat. |
Satellite Illusion | | Rare | Power | 2 | (Innate.) Gain [E] when the number of cards in your draw pile increases during your turn. |
Stardust Reverie | | Rare | Skill | 0 | Shuffle your hand into your draw pile, then add that many random (Upgraded) cards into (to) your hand. Exhaust. |
Supernova | | Rare | Power | 2 | No longer take damage from Burn. Whenever you Exhaust a Burn, gain 1 (2) Strength. Exhaust your hand at the end of each turn. |
TreasureHunter | | Rare | Attack | 2 | Deal 12 (17) damage. If this kills a non-minion enemy in an Elite or Boss room, at the end of combat, obtain 1 random relic. Exhaust. |
Ultimate Shortwave | | Rare | Skill | 1 | Gain 1 [E] and 1 Charge-up. Increase the Charge-up gain of this card by 1 (2) and energy gain by 1 for this battle. |
Warming Up | | Rare | Attack | 2 | Deal 1 damage. Add a Rising Sweep, a Spark and a Witch Leyline to your hand (and Upgrade them). |
Black Flare Star | | Special | Skill | 0 | Can only be played when you have 4 or more cards in your hand. Exhaust . Discard any number of cards from your hand and gain 4 (6) Block for each. |
Guiding Star | | Special | Skill | 1 (0) | Retain . If the card is in your hand at the start of turn,gain[E]. |
Spark | | Special | Attack | 0 | Deal 4 (6) damage. Exhaust. |
White Dwarf | | Special | Attack | 0 | Can only be played when you have 4 or less cards in your hand. Exhaust. Deal -1 damage (2 ((3) × size of your discard pile). Add 2 Burns to your hand. |
Name | Image | Tier | Pool | Description | Flavor |
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Mini-Hakkero | | Starter | Marisa_color | Whenever you play a card, gain 1Charge-up . | A mini-Eight Trigram Furnace, a gift from Rinosuke when Marisa left her parents. |
Shroom Bag | | Common | Marisa_color | Upon pickup, obtain 2 Parasite. Parasite cards can now be played. Playing a Parasite will heal 2 HP and draw a card, then Exhausts it. | All witches have an abnormal enthusiasm for mushrooms... Or is it just Marisa...? |
Amplification Wand | | Uncommon | Marisa_color | Whenever you activate an Amplify effect, gain 4block . | A wand that seems to not be used often. |
Bread Of A Washoku Lover | | Uncommon | Marisa_color | Heal 1 hp whenever you exhaust a Status or a Curse. When triggered 13 times, you gain 13 max HP,and this relic no longer works. | "Can you remember how many slices of bread you have eaten until now?""Thirteen. I prefer Japanese food." |
Handmade Grimoire | | Uncommon | Marisa_color | At the start of battle, for every 15 cards in your master deck, gain [E] and draw a card. | A notebook full of experiment records and magic material recipes;just how Marisa develops her Magics. |
Magic Broom | | Rare | Marisa_color | Every time you play 3 cards that cost 0, draw 1 card. | Marisa always travels on her flying broom. |
Big Shroom Bag | | Special | Marisa_color | Replaces ShroomBag . Parasite cards can now be played. Playing a Parasite will heal 3 HP and draw 2 card, then Exhausts it. | A large version of shroom bag. |
Cat Cart | | Special | | Gain 1 charge when you climb a floor.When you would die,consume all charges and heal 4 hp for each of them. | When you fall in battle,your loyal kitties will bring you back to life with this. |
Sprouting Branch | | Special | Marisa_color | At the start of combat, gain 5Regen . | The dead branch just come to life in Marisa's hand,how poetic. |
Bewitched Hakkero | | Boss | Marisa_color | Replaces Mini-Hakkero . Whenever you play a card , gain 1Charge-up . gain 1 more if it is a Spark card. | Its firepower is on a new level, but is it ok to use a bewitched tool? |
Experimental Familiar | | Boss | Marisa_color | At the start of each turn, add 1 Spark to your hand. At the start of combat, you can choose 1 from 3 random cards. It costs 0 this turn. | A Familiar looks just like a shiny orb. Not very powerful, but it will surely help you a lot. |
Rampaging Magic Tool | | Boss | Marisa_color | Gain [E] at the start of each turn. Apply a random debuff/buff ( 2Frail , 2Weak , 2Vulnerable , 3Poison , 8Charge-up )to you at the start of each combat. | It's been so long since anyone last used them. Who knows what could happen? |
Simple Launcher | | Shop | Marisa_color | Reduce your Charge-up consumption threshold value from 8 to 6 . | A flashlight is a flashlight,no matter how it is called... |